Skills

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A Few Notes:

  1. Skills work as described in the Pathfinder Core Rules. Summarized here:
    • Characters receive only the normal number of skill points at 1st level (as opposed to the 4x at 1st level in 3.5).
    • Characters gain a +3 bonus on any Class skill that they have at least 1 rank in.
    • Characters do not have to spend extra skill points to gain a rank in a non-class skill. 1 skill point always = 1 rank.
    • For the sake of simplicity we’ll stick with the Pathfinder rule of 1 language per point of intelligence bonus, plus 1 language for every rank in the Linguistics skill.
  2. Concentration is not a skill. All characters (regardless of class) make Concentration checks using their Character level plus this Wisdom modifier. These otherwise work as described in the Pathfinder Core Rulebook.
    • Any feat or prestige class that calls for Concentration as a prerequisite should be ignored.
  3. Since there are no Planes, knowledge of outsiders and similar creatures is covered by the Knowledge (spirits) skill.
  4. Since there are no gods other than the Dark Lord, there is no Knowledge (religion) skill. Knowledge of the Dark Lord, his servants, his armies, the government, etc. is covered by the Knowledge (shadow) skill. Knowledge of the old religions is covered under Knowledge (history)

List of Skills

Skill Source Untrained Armor Penalty Key Ability
Acrobatics PFCRB Yes Yes Dex
Appraise PFCRB Yes Int
Bluff PFCRB Yes Cha
Climb PFCRB Yes Yes Str
Craft PFCRB Yes Int
Diplomacy PFCRB Yes Cha
Disable Device PFCRB No Yes Dex
Disguise PFCRB Yes Cha
Escape Artist PFCRB Yes Yes Dex
Fly PFCRB Yes Yes Dex
Handle Animal PFCRB No Cha
Heal PFCRB Yes Wis
Intimidate PFCRB Yes Cha
Knowledge (arcana) PFCRB No Int
Knowledge (dungeoneering) PFCRB No Int
Knowledge (engineering) PFCRB No Int
Knowledge (geography) PFCRB No Int
Knowledge (history) PFCRB No Int
Knowledge (local) PFCRB No Int
Knowledge (nature) PFCRB No Int
Knowledge (nobility) PFCRB No Int
Knowledge (spirits) MCS No Int
Knowledge (shadow) MCS No Int
Linguistics PFCRB No Int
Martial Lore ToB No Int
Perception PFCRB Yes Wis
Perform PFCRB Yes Cha
Profession PFCRB No Wis
Ride PFCRB Yes Dex
Sense Motive PFCRB Yes Wis
Sleight of Hand PFCRB No Yes Dex
Spellcraft PFCRB No Int
Stealth PFCRB Yes Yes Dex
Survival PFCRB Yes Wis
Swim PFCRB Yes Yes Str
Truespeak ToM No Int
Use Magic Device PFCRB No Cha

Class Skills

Class Class Skills
Akashic All Skills
Binder Bluff, Craft, Diplomacy, Intimidate, Knowledge (arcana, history, spirits, shadow), Linguistics, Profession, Sense Motive
Champion1 Acrobatics, Climb, Craft, Diplomacy, Heal, Knowledge (all), Perception, Ride, Swim
Channeler2 Craft, Fly, Handle Animal, Heal, Knowledge (arcana, spirits), Linguistics, Perception, Profession, Ride, Spellcraft
Crusader Acrobatics, Craft, Diplomacy, Intimidate, Knowledge (history, shadow), Martial Lore, Ride
Defender Acrobatics, Bluff, Climb, Craft, Escape Artist, Handle Animal, Knowledge (local, shadow), Linguistics, Perception, Profession, Ride, Sense Motive, Stealth, Swim
Factotum All Skills
Gourmand Appraise, Craft, Heal, Intimidate, Knowledge (arcana, nature), Perception, Profession, Spellcraft, Survival
Greenbond Craft, Diplomacy, Handle Animal, Heal, Knowledge (arcana, geography, nature, spirits), Linguistics, Perception, Spellcraft, Survival, Swim
Mage Blade Acrobatics, Climb, Craft, Intimidate, Knowledge (all), Linguistics, Perception, Spellcraft, Swim
Magister Craft, Fly, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft
Magus Climb, Craft, Fly, Intimidate, Knowledge (arcana, dungeoneering, spirits), Profession, Ride, Spellcraft, Swim, Use Magic Device
Oathsworn Acrobatics, Climb, Craft, Escape Artist, Heal, Intimidate, Perception, Sense Motive, Stealth, Survival, Swim
Runethane Appraise, Craft, Diplomacy, Disable Device, Knowledge (all), Linguistics, Perception, Spellcraft
Shadow Caster Craft, Intimidate, Knowledge (arcana, spirits, shadow), Perception, Profession, Spellcraft, Stealth
Swordsage Acrobatcs, Climb, Craft, Fly, Heal, Intimidate, Knowledge (history, local, nature, nobility), Martial Lore, Perception, Profession, Ride, Sense Motive, Stealth, Swim
Totem Warrior3 Acrobatics, Climb, Craft, Knowledge (nature), Perception, Ride, Survival, Swim
Truenamer Craft, Knowledge (all), Linguistics, Perform, Truespeak, Use Magic Device
Unfettered Acrobatics, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Knowledge (nobility), Linguistics, Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim
Warblade Acrobatics, Climb, Craft, Diplomacy, Intimidate, Knowledge (history, local), Martial Lore, Swim
Warmain Acrobatics, Climb, Craft, Handle Animal, Intimidate, Knowledge (engineering, history, nobility), Ride, Swim
Wildlander Acrobatics, Climb, Craft, Handle Animal, Heal, Knowledge (geography, nature), Linguistics, Perception, Profession, Ride, Stealth, Survival, Swim
Witch4 Bluff, Craft, Disguise, Heal, Knowledge (all), Liguistics, Perception, Sense Motive, Spellcraft, Use Magic Device

1 Certain kinds of Champions gain additional class skills.
Light: Sense Motive
Magic: Spellcraft, Use Magic Device
Freedom: Disable Device

2 Channelers gain additional class skills based on their tradition:
Charismatic: Bluff, Diplomacy, Intimidate, Sense Motive
Hermetic: Knowledge (all skills)
Spiritual: Diplomacy, Knowledge (nature), Sense Motive, Survival, Swim

3 Certain kinds of Totem Warriors gain additional class skills.
Hawk: Fly, Knowledge (geography), Perception
Wolf: Knowledge (geography), Stealth
Wolverine: Stealth

4 Witches gain additional class skills based on their specialization:
Iron: Disable Device
Mind: Intimidate
Sea: Swim
Wind: Fly
Winter: Survival
Wood: Climb


Available Skill Tricks

All skill tricks are from Complete Scoundrel.

Skill Trick Type Prerequisites
Assume Quirk Interaction Disguise 2 ranks
Group Fake-Out Interaction Bluff 5 ranks
Never Outnumbered Interaction Intimidate 5 ranks
Second Impression Interaction Bluff 2 ranks, Disguise 2 ranks
Social Recovery Interaction Bluff 5 ranks, Diplomacy 2 ranks
Timely Misdirection Interaction Bluff 5 ranks
Clever Improviser Manipulation Disable Device 2 ranks
Conceal Spellcasting Manipulation Sleight of Hand 2 ranks, Spellcraft 1 rank
Easy Escape Manipulation Escape Artist 5 ranks, Medium or smaller
False Theurgy Manipulation Bluff or Sleight of Hand 5 ranks, Spellcraft 5 ranks
Healing Hands Manipulation Heal 2 ranks
Hidden Blade Manipulation Sleight of Hand 2 ranks, Quick Draw
Mosquito’s Bite Manipulation Sleight of Hand 9 ranks
Opening Tap Manipulation Disable Device 9 ranks
Quick Escape Manipulation Escape Artist 9 ranks
Shrouded Dance Manipulation Stealth 5 ranks, Perform (dance) 2 ranks
Sudden Draw Manipulation Sleight of Hand 5 ranks, Quick Draw
Whip Climber Manipulation Climb 2 ranks, Whip proficiency
Clarity of Vision Mental Perception 9 ranks
Collector of Stories Mental Knowledge (any) 2 ranks
Listen to This Mental Perception 2 ranks
Magical Appraisal Mental Spellcraft 9 ranks, Appraise 2 ranks, Knowledge (arcana) 2 ranks
Point it Out Mental Perception 5 ranks
Spot the Weak Point Mental Perception 9 ranks
Swift Concentration Mental Spellcraft 9 ranks
Acrobatic Backstab Movement Acrobatics 9 ranks
Back on Your Feet Movement Acrobatics 9 ranks
Corner Perch Movement Climb 5 ranks
Dismount Attack Movement Ride 2 ranks
Escape Attack Movement Escape Artist 5 ranks
Extreme Leap Movement Acrobatics 2 ranks
Leaping Climber Movement Acrobatics 2 ranks, Climb 2 ranks
Nimble Charge Movement Acrobatics 2 ranks
Nimble Stand Movement Acrobatics 2 ranks
Quick Swimming Movement Swim 2 ranks
Slipping Past Movement Acrobatics 2 ranks, Escape Artist 2 ranks
Speedy Ascent Movement Climb 2 ranks
Tumbling Crawl Movement Acrobatics 2 ranks
Twisted Charge Movement Acrobatics 2 ranks
Up the Hill Movement Acrobatics 2 ranks
Walk the Walls Movement Climb 9 ranks, Acrobatics 2 ranks
Wall Jumper Movement Acrobatics 2 ranks, Climb 2 ranks

Compiled Languages

Language Speakers
Aklo Inhuman or otherworldly monsters, Subteranean monsters
Armandish Armands
Black Tongue8 Servants of the Dark Lord
Colonial Sarcosans
Draconic Mojh, Lizardfolk, Drakes
Erenlander Humans
Equine Ponies
Faen Faen
Giant Giants, Sibeccai, “good guys”
Gnoll Gnolls
Jungle Mouth Danisil Elves, Elflings
Halfling Halflings
High Elven Elves
Ibixian Goatfolk
Litorian Litorians
Lumi Lumi
Kenku Kenku
Norther Dorns
Old Dwarven Dwarven elders and scholar
Dwarven Clan Dialects Dwarves
Orcish Orcs
Snow Elf Patrol Sign6 Erunsil Elves
The Sundered Tongue7 Outsiders
Sylvan Fey creatures, Intelligent plants
Trader’s Tongue5 Gnomes, Everyone else as a common pidgin
Troll Trolls
The True Language9 Gods, Truespeakers
Verrik Verrik

5 The Gnomish tongue shares a common root with Old Dwarven, but then Gnomish also shares vocabulary, slang, and idioms with almost every other language as well. Gnome culture is characterized by its adaptability, which seems to be reflected in its language. A history of widespread trading concerns has not only made gnomes Eredane’s finest practical linguists, it has also transformed their own language into a universal pidgin that most simply call Trader’s Tongue. If there is a common language in Eredane, it is Gnomish. Because most races recognize many of their own words and linguistic elements in Trader’s Tongue, they find it unusually easy to learn. Any race that lists “Common” as a bonus starting language instead learns Trader’s Tongue.

6 This is a form of sign language.

7 Since the planes were sundered, the outsiders and spirits that remain in the world have developed this pidgin for communicating with each other. Any monster that speaks Abyssal, Auran, Aquan, Celestial, Ignan, Infernal, or Terran, also speaks the Sundered Tongue. Even the most learned of elven scholars cannot speak these root languages from which the Sundered Tongue is derived.

8 The evil monsters that serve of the Dark Lord all speak the Black Tongue. Some, such as Goblins and Ogres have adopted it as their native tongue. Almost all evil creatures speak this language. Any race that has Goblinoid as its native language uses the Black Tongue instead.

9 The True Language cannot be learned normally. Characters who put ranks in the Truespeak skill learn the rudiments of this tongue, but must make skill checks to speak it (see the Tome of Magic for details).

Skills

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