Blaster Rifle

weapon (ranged)

Range Increment: 50-ft.
Damage: special (see below)
Critical: 20/x2
Spark Drain: A single spark battery provides sufficient energy for 5 shots.

As with the blaster pistol, this item will also be usually found in a folded-up state, about 1-1/2 ft. long. When unfolded, it is about 3 ft. long, It weighs nearly 5 lbs. It appears to consist of jointed metal rods, a curved metal plate, a hardened leather band or collar and a pane of glass, framed and mounted on the end of a rod. There is a black rivet at the end of the U-shaped rod. The metal plate has 3 raised, colored bars-black, white, and red-and a coin-shaped slot above them. There is a blue rivet on the side above the collar. The band is made of a hardened leather or horn-like material, fashioned into overlapping plates. No stitching may be seen. The glass is thick and dark on both sides. On one side of the frame is a metal mesh mounted on a small rod.

The rifle must first be unfolded and then the left arm is thrust through the collar. This band will automatically constrict to a firm grip so that the gun need not be held constantly. It will only release when the blue button is pushed. The rifle activates when one of the colored settings is pushed. The black button on the U-shaped handle is pushed to fire. The shot originates from the screen. The blaster rifle cannot be fired more than once per round.

BLACK: Disruption beam setting. This beam will vaporize anything short of adamantine when it hits. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 30d6 points of damage. A creature that makes a successful Fortitude save (DC 20) is partially affected, taking only 5d6 points of damage. Any creature reduced to 0 or fewer hit points by the disruption beam is entirely disintegrated, leaving behind only a trace of fine dust. The creature’s equipment is also similarly destroyed (unless it has a hardness of 20 or greater).

When used against an object, the blast simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The blast will not affect any object constructed entirely of force (such as a wall of force), nor will it affect any substance with a hardness of 20 or greater.

WHITE: Heat beam setting. A wave of heat sweeps out in a 40-ft. line, and all in its path must make a Fortitude save (DC 20). A creature wearing metal armor suffers a -4 penalty on this save. Creatures failing to save are melted. Those saving take 5d4 hit points of damage, 1d6 points of Strength damage, and become exhausted.

RED: Flame plane setting. A triangular, horizontal plane bursts forth to a range of 50-ft. (treat as a cone). Inflammable materials in this plane start burning, and creatures take either 4d6 points of fire damage (save for half).


Blaster Rifle

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